FANDOM


Here is a table of various additional statistics of weapons. They are usually calculated, and are not described in-game. The statistics are mostly to satisfy curiosity.

This is not suggested for casual players of The Final Stand 2.

Legend Edit

DPS Edit

  • Base Cyclic DPS - The damage per second of the weapon without upgrades, assuming no damage multipliers, no reloads, no refills or walking to refills, and no perks.
  • Base Sustained DPS - The damage per second of the weapon without upgrades, assuming reloads and refills, but not damage multipliers, walking to refills, or perks.
  • Max Cyclic DPS - The damage per second of the weapon with all upgrades, assuming no damage multipliers, no reloads, no refills or walking to refills, and no perks.
  • Max Sustained DPS - The damage per second of the weapon with all upgrades, assuming reloads and refills, but not damage multipliers, walking to refills, or perks.

Other Damage Information Edit

  • Base Damage per Reload - The amount of damage that can be dealt before depleting one magazine in the weapon without upgrades, assuming no damage multipliers and no perks.
  • Base Damage per Refill - The amount of damage that can be dealt before depleting all ammo in the weapon without upgrades, assuming no damage multipliers and no perks.
  • Base Damage per Ammo - The amount of damage done with one ammo in the weapon without upgrades, assuming no damage multipliers and no perks.
  • Max Damage per Reload - The amount of damage that can be dealt before depleting one magazine in the weapon with all upgrades, assuming no damage multipliers and no perks.
  • Max Damage per Refill - The amount of damage that can be dealt before depleting all ammo in the weapon with all upgrades, assuming no damage multipliers and no perks.
  • Max Damage per Ammo - The amount of damage done with one ammo in the weapon with all upgrades, assuming no damage multipliers and no perks.

Other Information Edit

  • Recommended Perks - Perks which are particularly beneficial to the usage of this weapon.
  • Earliest Day Obtainable with Survival Money - The earliest day that one could afford this weapon using only the money given due to surviving a night, assuming no perks.

DPS Edit

Note that all values are rounded.

Pistols Edit

Weapon Base Cyclic DPS Base Sustained DPS Max Cyclic DPS Max Sustained DPS
Pistol 400 105 1600 689
M93R 1699 872 5319 3218

Other Damage Information Edit

Note that all values are rounded.

Pistols Edit

Weapon Base Damage per Reload Base Damage per Refill Base Damage per Ammo Max Damage per Reload Max Damage per Refill Max Damage per Ammo
Pistol 240 3240 30 1920 13920 60
M93R 2625 23625 175 6850 79460 274

Heavy Weapons Edit

Weapon Base Damage per Reload Base Damage per Refill Base Damage per Ammo Max Damage per Reload Max Damage per Refill Max Damage per Ammo
M82 20000 120000 400 50000 300000 2500
Minigun 160000 800000 320 360000 1800000 720

Other Information Edit

Note that all values are rounded.

Pistols Edit

Weapon Recommended Perks Earliest Day Obtainable with Survival Money
Pistol N/A
Luger 4
Revolver 7
M93R 9

Melee Weapons Edit

Weapon Recommended Perks Earliest Day Obtainable with Survival Money
Melee Life Leech, Shockproof, Bloodthirst N/A
Military Axe 6
Katana Life Leech, Shockproof, Bloodthirst 10
Chainsaw Deep Mags, Shockproof, Bloodthirst 13

Laser Weapons Edit

Weapon Recommended Perks Earliest Day Obtainable with Survival Money
Laser Pistol 10
Laser Rifle Speedload 18
Energy Rifle 23

Heavy Weapons Edit

Weapon Recommended Perks Earliest Day Obtainable with Survival Money
RPK 17
RPG-7 Fireworks, Speedload 18
M249 18
M82 Deep Impact, Stopping power, Steady aim 21
Minigun Stopping power, Speedload, Steady aim, Equilibrium 23