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Perks are permanent stat bonuses that may be obtained through repeated playing in The Final Stand 2. They are interacted with in the perks menu, which is found on the right side of the main menu.

Basics Edit

When a player gains a level, they obtain 1 perk point. Perk points may be spent in the perks menu to unlock or upgrade perks. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. Perks are useless unless equipped in a perk slot. Perks slots are unlocked with levels, at level 1, 5, 15, and 30. Perks are not lost upon game over.

Advanced Information Edit

Perks, once unlocked, may be upgraded twice. The first upgrade increases it to level 2, makes it 2x the effectiveness of the original, and costs 2 perk points. The second upgrade increases it to level 3, makes it 3x the effectiveness of the original, and costs 3 perk points. It is highly recommended to fully upgrade perks to maximize their value in perk slots.

Perks in-game are divided into 4 categories based on the arbitrary category they fit into. However, some perks may not fit into the category completely. The perk categories are:

  • Offensive Perks - Red
  • Defensive Perks - Blue
  • Utility Perks - Green
  • Monetary Perks - Yellow

Some perks are locking perks, meaning that once the "play" button is pressed, the slots they reside in cannot be interacted with again until the current game ends. The perk slot in the perks menu will gain a red border to indicate that it is locked.

Respec Tokens Edit

Respec Tokens are an item in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. Respec Tokens can be obtains in two ways. The first way is buying them with robux. You can get 1 Respec Token for 75 robux. The second way is you can get them through normal gameplay, but it is extremely rare. There is also a Respec Token in the Gold Starter Pack.

Perks Edit

Below is a list of all perks in The Final Stand 2.

Offensive Perks Edit

These perks usually increase one's damage output.

Image Perk Description Locking Effect With Level Notes
Stopping Power Increases the damage of your shots. False +5% Damage, +10% Damage, +15% Damage
Bullet Storm Increases your rate of fire with firearms. False +10% Attack Speed, +20% Attack Speed, +30% Attack Speed
Speedloader Increases your reload speed. False +11.1% Reload Speed, +22.2% Reload Speed, +33.3% Reload Speed
Bandolier Increases the amount of ammo you can hold. False +10% Max Ammo, +20% Max Ammo, +30% Max Ammo
Steady Aim Decreases your weapon spread and recoil. False -12.5% Spread and Recoil, -25% Spread and Recoil, -37.5% Spread and Recoil
Bloodthirst Increases your damage with melee weapons. False +10% Melee Damage, +20% Melee Damage, +30% Melee Damage
Fireworks Increases the radius of explosives. False +12% Explosive Radius, +24% Explosive Radius, +36% Explosive Radius
Deep Mags Increases your magazine size. False +11.1% Magazine Size, +22.2% Magazine Size, +33.3% Magazine Size
Shadow Gear Adds a chance to not consume equipment. True +10% No Consume Chance, +20% No Consume Chance, +30% No Consume Chance May fit the Utility category better.
Deep Impact Your shots have a chance to pierce enemies. False +7% Pierce Chance, +14% Pierce Chance, +21% Pierce Chance

Defensive Perks Edit

These perks usually increase one's survivability.

Image Perk Description Locking Effect With Level Notes
Juggernaut Take less damage from zombies. False -8% Damage Taken, -16% Damage Taken, -24% Damage Taken
Equilibrium Regenerate armour every 10s during the fight. False +1.5% Armour Regen, +3% Armour Regen, +4.5% Armour Regen
Life Leech Regenerate health after every zombie you kill. False +2 Health, +4 Health, +6 Health
Shockproof Take less non-slash damage from zombies. False -33% Alternative Damage Taken, -66% Alternative Damage Taken, -99% Alternative Damage Taken
Escape Artist Escape to the shop after taking lethal damage each life. True +1 Escape Attempt per Life, +2 Escape Attempts per Life, +3 Escape Attempts per Life

Utility Perks Edit

These perks do not fit into any other category. There are two main subcategories: Mobility, and Enemy Interaction.

Image Perk Description Locking Effect With Level Notes
Lightweight Increases your movement speed. False +3% Speed, +6% Speed, +9% Speed In the Mobility subcategory.
Charmer Increases the radius zombies will target you. False +15 Detection Radius, +30 Detection Radius, +45 Detection Radius In the Enemy Interaction subcategory. Actually influences how far away enemies will perceive you to be.
Elusive Decreases the radius zombies will target you. False -10 Detection Radius, -20 Detection Radius, -30 Detection Radius In the Enemy Interaction subcategory. Actually influences how far away enemies will perceive you to be.
Marathon Runner Reduces stamina consumption from sprinting. False -17.5% Stamina Consumption, -35% Stamina Consumption, -47.5% Stamina Consumption In the Mobility subcategory.
Pack Mule Reduces the weight movement penalty. False -20% Weight Penalty, -40% Weight Penalty, -60% Weight Penalty In the Mobility subcategory.

Monetary Perks Edit

These perks deal with money.

Image Perk Description Locking Effect With Level Notes
Profiteer Increases the amount of yellow money you gain. True +5% Money Earned, +10% Money Earned, +15% Money Earned
Bargainer Increases the sell value of weapons. True +20% Sell Value, +40% Sell Value, +60% Sell Value Effective return rate is 60%, 70%, 80%.
Piggy Pank Start the game with extra money. True +2000 Money, +4000 Money, +6000 Money
Contractor Reduces the cost of shop upgrades and repairs. True -8% Shop Costs, -16% Shop Costs, -24% Shop Costs
Shadow Hunter Increases the amount of money gained from Wraiths. True +12.5% Wraith Money, +25% Wraith Money, +37.5% Wraith Money "Wraiths" is a proper noun.