Weapons are the main means of defense against enemies in The Final Stand 2. Most are purchased and upgraded in the Shop, with some exceptions. Each weapon is unique and has its own characteristics.
Note: Please see each weapon's article for additional statistics.
Weapons can be grouped into 9 main types. These are shown below. There are also gamepass items, which are found on their own pages.
These weapons have low damage and low ammo capacity. They are most often used in the early-game.
|Pistol||Free||Good for personal defence.||Starter Weapon|
|Luger||$3000||A slimmer, slightly more accurate side arm.|
|Revolver||$9000||Lightweight damage dealer.|
|M93R||$18000||A compact, burst fire pistol.|
Submachine Guns Edit
These weapons are like assault rifles, but with less damage. They are usually used in the mid-game, although the UMP45 is viable in the late-game. Note that in-game, submachine guns are called "SMGs".
|Micro Uzi||$12500||A lightweight, cheap, fast firing SMG.|
|Sterling||$20000||A cheap and effective SMG.|
|Thompson||$30000||Fast firing with a large magazine.|
|UMP45||$47500||Compact, heavy hitting SMG.|
|P90||$52500||A very compact, high velocity SMG.|
Assault Rifles Edit
These weapons have respectable damage and ammo capacity. They are usually used in the mid-game and late-game.
|M16||$35000||A classic burst fire assault rifle.|
|AK-47||$42500||It's actually an AKM.|
|AUG||$50000||A scoped bullpup assault rifle, very accurate.|
|M4||$57500||A standard issue assault rifle.|
These weapons fire multiple projectiles per press of the trigger, at the cost of low range and low ammo efficiency. They are usually used in the mid-game, although the AA-12 is viable in the late-game.
|Stakeout||$17500||A mobile, lightweight shotgun.|
|Double Barreled Shotgun||$27500||Double the barrels, double the fun.|
|Trench Gun||$35000||A larger, heavier shotgun.|
|M1014||$45000||A semi-automatic shotgun.|
|AA-12||$55000||A fully automatic shotgun.|
These weapons have a low rate of fire, but do high damage. They may be used from early-game to late-game.
|Flintlock Rifle||$6000||A cheap rifle, for some heavy fire power.|
|M1 Garand||$12000||A robust, clip fed, heavy duty rifle.|
|DMR||$25000||Designed for medium to long range combat.|
|Intervention||$42500||Not recommended for use without scope.||Called a "Sniper Rifle".|
Melee Weapons Edit
These weapons have low range, but do high damage and require no ammo with the exception of the Chainsaw. They may be used from early-game to late-game. Interestingly, these do not have an official weapon type. They share a display case with launchers.
|Melee||Free||You need a good knife.||Starter weapon, not found in the weapons section, has a special button to use ("v").|
|Military Axe||$7500||Chop, chop!|
|Katana||$27500||Slide and dice!|
|Chainsaw||$37500||Automatic zombie cutting device.||Consumes ammo.|
These weapons fire an explosive projectile. They are usually used in the late-game and end-game. They share a display case with the melee weapons.
|M79||$45000||A cheap and simple grenade launcher.|
|RPG-7||$70000||A cheap and effective rocket launcher.|
Heavy Weapons Edit
These weapons are powerful. They are also expensive and tend to use a lot of ammo. They are usually used in the late-game and end-game.
|RPK||$62500||A bigger, badder AK.||Called an "LMG".|
|M249||$75000||Belt fed destruction device.||Called an "LMG".|
|M82||$100000||Desperate times call for big guns.||Called an "AMR".|
|Minigun||$125000||It's a minigun, what's else to say?||Called an "HMG".|
Laser Weapons Edit
These weapons are special in that they only come once every 5 days, and consume no ammo. They may be used from the early-game to the end-game. Like heavy weapons, each laser weapon is a different type.
|Laser Pistol||$20000||A 2 round burst laser pistol.||Called a "Pistol".|
|Laser SMG||$35000||A high fire rate experimental Laser SMG.||Called an "SMG". Requires a Van upgrade.|
|Laser Rifle||$70000||An experimental, liquid cooled laser rifle.||Called an "Assault Rifle".|
|Laser Shotgun||$85000||A triple shot burst fire laser shotgun.||Called a "Shotgun". Requires a Van upgrade.|
|Energy Rifle||$120000||Experimental high powered laser weapon.||Called an "AMR".|
|Energy Sword||$60000||A Beta model Energy Sword, successor to the Alpha Model. (Sub-Caption: A sword powered by pure energy, can be overcharged for extra damage and effects.)||Has no official type. Requires a Van upgrade.|
|Laser Minigun||$250000||A high powered laser minigun. Only 1 in stock.||Called an "HMG". Requires its own Van upgrade. Cannot be bought once someone else bought it.|