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Zombies are hostile entities towards the player in the game. They will spawn every night at 18:00 and will continue as a horde until 6:00, at which they burn for two seconds then die.

All types are capable of melee damage within roughly 3 studs to a player, the Shop, and the Barricade.

(about their arm length, including the LongArms). Melee damage occurs at roughly 10 Hz.

Additionally, the Boomer is capable of explosive damage (worth 50).

Zombies deal 50% reduced damage on Wave 1, with their damage gradually increasing until Wave 6, when they deal normal damage.

Zombies' movement speed gradually increase every wave, up until Wave 20. All types variate from themselves.

The spawn rate and maximum number of Zombies increases as waves go by, up to Wave 19. On Wave 1, spawning is delayed by roughly 2 seconds. On Wave 20, spawning is delayed by roughly 0.5 seconds.

The following formula regarding spawn delay is used up to Wave 19: 2/((WaveNumber*0.15)+1)

Zombie Edit

The Zombie is the most common out of all types. Initially at Wave 1, they start with 150 Health, and increases 100 Health each wave until Wave 9. On Wave 10, their health increase with a 1.1 multiplier for the next waves. For every person who is on a server, their health increases by 12%, reaching up to 60% for a full 6-player server. They deal 33 damage per second, increasing each wave that passes.

The following formula is used up until Wave 9: ((WaveNumber*100)+50)*((PlayerCount*0.12)+0.88)*EnemyTypeMultiplier*ColorMultiplier

The following formula is used for Wave 10 and higher: (950*(1.1^(WaveNumber-9)))*((PlayerCount*0.12)+0.88)*EnemyTypeMultiplier*ColorMultiplier

Zombie Stats (values rounded off)
Wave Number Health DPS Speed
1 150 17
2 250 20
3 350 23
4 450 26
5 550 30
6 650 33
7 750 33
8 850 33
9 950 33
10 1045 33
15 1683 33
20 2710 33
25 4365 33
30 7030 33
40 18235 33
50 47296 33
75 512437 33
100 5552109 33

Variant Edit

Different types of enemies have different probabilities of spawning. As a rule of thumb, the probabilities of zombies other than the Zombie increases up to Wave 20.

Additionally, different types of enemies spawn starting from different waves. One random variant is added starting on Wave 1, and one new random variant will be added after every Boss wave, until Wave 21, when all variants are in play.

Variants Edit

Currently, there are 8 different zombie variants and 4 different skin colors.

Zombie Edit

This is the most common variant. Like most others, it comes in 4 different color variations (and an odd one, Player): Pale, Red, Green, and Blue, all of which are equally likely to occur. The Zombie has roughly a 4 in 5 chance of spawning when a zombie is chosen, depending on the spawn rates of other zombies. They begin spawning on Wave 1 (obviously). Their appearance is basic - a black torso and legs, and their respective skin color.

Pale Edit

Default color, no modifiers.

Red Edit

20% more health, moves faster.

Green Edit

40% more health, moves slower.

Blue Edit

20% less health, moves faster.

Player Edit

Not really a colour, but a special variant that can occur in any zombie that has colour variations. Has more health, but less damage. Only appears when a player dies. It is assumed that player zombies do not have further colour variations.

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LongArms Edit

Has 20% more health and movespeed, increased range. Has a white torso and legs, as well as longer arms. Can have color variations.

Crawler Edit

Has 20% less health, increased movespeed. it starting from 6 wave in easy mode. Crawls on the ground. Can have color variations. Can now jump in the Equipment update.

Boomer Edit

Has 25% more health and 10% less movespeed. Has a rounded green part on their torso (presumably explosives), and explodes on death. Can have color variations.

ArmoredZombie Edit

Has 25% more health, takes 50% damage and grants 50% hit money from bodyshots. Wears body armour. Can have color variations.

HelmetZombie Edit

Has 25% more health, takes 50% damage and grants 50% hit money from headshots. Wears a helmet. Can have color variations.

Wraith Edit

Has 50% more health, spawns from the tunnels starting from Wave 11, and always Wave 11. The only enemy to spawn from the tunnels. Its spawn times are more random than those of Zombies. Is composed of a translucent black substance, and as a result it's harder to see. No color variation. (Note: In hard mode they will go white instead of black which will be harder to see)

BerserkerZombie Edit

Has approximately 400% health compared to a Zombie, although the exact that he has a chainsaw. Rarely spawns starting from Wave 21. Spawn rate gradually increases until Wave 31, but is always below that of other zombies. Starts moving faster after taking alot of damage. No color variation(?).

Boss Edit

Has 750%/1125%/1500%/1875%/2250%/2625% health of a Zombie with 1/2/3/4/5/6 players. Spawns every 5th wave, starting from Wave 5. No color variation. The bosses also have a cool Easter egg, the bosses are the creators of the Final Stand 2 (This is for the people who didn't know that).